Trying My Hand At iPhone Development March 3, 2009
Posted by k3ys in Uncategorized.trackback
While I don’t mind working on Mac computers occasionally, I am not a Mac guy. But there’s one thing I’ve got to tell you, the iPhone/iPod Touch is a really sweet little gadget. I own a Touch.
It feels like liquid computing—so portable and accessible and a very fluid interface.
I started thinking about developing on this platform when me and Robin Harbron made contact with a development studio interested in farming out some work.
But, with the iPhone 3G coming out now, I’ve started to get excited about it, and last night I bought a Mac Mini. It’s the cheapest Mac you can buy.
Yeah, that’s right. Sam bought a Mac. I thought it was strange that at first my credit card transaction would not go through. Then I thought it was funny when I called American Express just to find that they put a security lock on the account and want to speak with me in person to validate the purchase.
Seems like Amex even knows “Sam doesn’t like Macs”.
Well, I hope to produce something fruitful in the next few days, and I’m hoping to make the ~$750 back to cover the cost of the Mac and would like to make another $600 or so to buy a copy of the Unity 3D engine for iPhone.
We’ll see, but I’ll keep you posted.
Is there any progress on this project? I saw the talk and pics of the golem and scorpion, but that was almost 2 years ago… What has been the progress?
Sorry to say, that project has died. I have been a part of a couple other iOS games tho. See: P1XL Games